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Tuesday, January 12, 2010

Icecrown Lord Marrowgar






Source: Kanzer (25-man)

Welcome to the Icecrown Citadel raid guide, my name is Kanzer. In this video I will be going over our 25 man strategy for Lord Marrowgar, the first encounter in Icecrown Citadel.

If you'd like more information or would like to learn more about downloading this movie, click "more info" on the movie information box on YouTube to head directly to TankSpot! Also, be sure to subscribe by clicking the Subscribe button to the right so you will be automatically notified as we release movies.

Lord Marrowgar serves his purpose well as an introductory boss into Icecrown Citadel, and is pretty straight forward and requires simple coordination from everyone in order to down him. For this fight we used 3 tanks, and 7 healers.

Lord Marrowgar will need to be tanked in the middle of the room about where he stands, and the raid needs to spread out evenly all around him, but not enough they they are out of range of healers. Healers should spread themselves out accordingly to reach everyone and not all be clumped up in one spot. Melee should take advantage of the bosses huge hit box and spread themselves out in a semi circle behind the boss to avoid multiple people getting hit by flames.

There are three distinct abilities to keep in mind during this phase.

First off, Lord Marrowgar does an attack called Saber Lash, this does 300% of his normal melee attack damage and spreads it between the tank, and the 2 closest people to him and prevents them from being impaled by Bone Spike Graveyard. This is the reason for having three tanks, as you don't want a single tank taking the full on attack, nor a dps taking any part of this attack. For this reason, all of the tanks should stand within five yards of eachother, and should do their best to stay that way throughout the fight's entirety.

The second ability to be aware of is called Cold Flame, Marrowgar will occasionally spit out lines of fire that target a particular player, and move in a straight line toward that player until gone. While in the fire a player will take 7000 frost damage every second for three seconds. This is very simple to avoid as all you need to do is side step out of the way and let it go by you. Melee should pay particular attention to this as they can find a fire right on top of them at any given time. Despite being flames, they do frost damage so it is a good idea to run frost protection aura or a totem.

Finally, Lord Marrowgar performs an attack called Bone Spike graveyard. What this does is impales three random raid members and traps them into one of these graveyards. These graveyards deal 10% health per sec in damage, as well as immobilizes whoever gets hit, so they need to be broken out of it immediately before a flame overwhelms them or they die from the tick in general. Its not fun having to heal someone getting hit by both. Range DPS should be divided into two groups on the left and right side of the boss, and their priority is to break people out of the graveyards before resuming DPS on the boss, starting from the outside in. Melee should assist with any that appear near them, otherwise just keep DPSing Marrowgar.

Eventually you will get an emote that says "Lord Marrowgar falls apart and his bones begin to spin!" this signals Marrowgar is about to go into a whirlwind which is phase 2. DPS should continue as normal. When Marrowgar goes into his whirlwind he will begin targetting random people and moving very fast back and forth between them. The whirlwind itself does an insignificant amount of damage and can easily be healed through, however while he is doing this he will shoot out cold flames at four different angles at an accelerated rate, so it is important that everyone is paying attention and moving to avoid these fires. The whirlwind last for 30 seconds and the tanks need to be right there when he wears off to pick him up, because his aggro will reset once its finished. DPS should allow the tank a couple of seconds to restablish aggro and position before resuming DPS.

Once the whirlwind is done, he goes back to normal and its simple rinse and repeat until hes a pile of bones at your feet.

All in all, this is a simple encounter that requires basic movement, positioning, and proper placement to get through. As long as everyone performs as they should, you shouldn't have much trouble.

Thanks for watching this movie! As always, feel free to ask questions or add suggestions either on YouTube or in the strategy thread on TankSpot.com. Also, TankSpot Donors can download all of these movies in High Definition directly from our servers -- click the second link in the movie information box to learn more!


Source: Kanzer (10-man)

Welcome to the Icecrown Citadel raid guide, my name is Kanzer. In this video I will be going over our 10 man strategy for Lord Marrowgar, the first encounter in Icecrown Citadel.

If you'd like more information or would like to learn more about downloading this movie, click "more info" on the movie information box on YouTube to head directly to TankSpot! Also, be sure to subscribe by clicking the Subscribe button to the right so you will be automatically notified as we release movies.

For this encounter you should have at least two tanks, and two healers.

Lord Marrowgar is best described as an introductory boss into Icecrown Citadel, and requires basic movement, coordination and placement in order to down him.

Lord Marrowgar will need to be tanked in the middle of the room about where he stands, and the raid should spread out evenly behind and to the sides of him to all be in range of eachother for healing and bone spikes when they happen. Melee DPS should take advantage of his huge hit box and spread themselves out in a half circle directly behind the boss. It is possible for Melee DPS and healers to stand far within his hitbox to avoid getting hit by the flames altogether, however this runs the risk of them getting Saber Lashed instead of the tanks and so it is not advisable, as dodging the flames is very simple and doesn't leave possible insta gibs to chance. If your raid is having much trouble dodging the flames however, it is something you can try. Range should avoid standing infront of Marrowgar even at a distance, as this also seems to put you at risk of getting hit by Saber Lash.

There are three distinct abilities to keep in mind during this phase.

First off, Lord Marrowgar does an attack called Saber Lash, this does 200% of his normal melee attack damage and spreads it between the tank, and the closest ally to him and prevents them from being impaled by Bone Spike Graveyard. This is the reason for having two tanks, as you don't want a single tank taking the full attack, nor a random dps getting hit by this at all. For this reason, both tanks should stand within five yards of eachother infront of the boss, and should do their best to stay that way throughout the entire fight's duration.

The second ability to be aware of is called Cold Flame, Marrowgar will occasionally spit out lines of fire that target a particular player, and move in a straight line toward them until gone. While in the fire a player will take 6000 frost damage every second for three seconds. This is very simple to avoid as all you need to do is side step out of the way and let it go by you. Melee should pay particular attention to this as they can find a fire right on top of them at any given time. Despite being flames, they do frost damage so it is a good idea to run frost protection aura or a totem.

Finally, Lord Marrowgar performs an attack called Bone Spike graveyard. What this does is impales a random raid member and traps them into one of these graveyards. These graveyards deal 10% health per sec in damage, as well as immobilize whoever gets hit, so they need to be broken out of it immediately before a flame overwhelms them or they die from the tick in general. Range DPS should be divided between the left, right, and center behind the boss, and their priority is to break people out of the graveyards before resuming DPS on the boss. Melee should assist with any that appear near them, or if your range is having trouble breaking people out on their own, Melee should assist with all of them.

Eventually you will get an emote that says "Lord Marrowgar creates a whirling storm of bone" this signals Marrowgar is about to go into a whirlwind which is phase 2. DPS should continue as normal. When Marrowgar goes into his whirlwind he will begin targetting random people and moving very fast back and forth between them. The whirlwind itself does an insignificant amount of damage and can easily be healed through, however while he is doing this he will shoot out cold flames at four different angles at an accelerated rate, so it is important that everyone is paying attention and moving to avoid these fires. The whirlwind last for 30 seconds and the tanks need to be right there when he wears off to pick him up, because his aggro will reset once its finished. DPS should allow the tank a couple of seconds to restablish aggro and position before resuming DPS.

Once the whirlwind is done, he goes back to normal and phase 1 begins again. From this point on its just rinse and repeat until he is dead.

All in all, this is a simple encounter that requires basic movement, positioning, and proper placement to get through. As long as everyone dodges fires, breaks people out of Bone Spike Graveyards, and performs as they should, you shouldn't have much trouble.

Thanks for watching this movie! As always, feel free to ask questions or add suggestions either on YouTube or in the strategy thread on TankSpot.com. Also, TankSpot Donors can download all of these movies in High Definition directly from our servers -- click the second link in the movie information box to learn more!

(Information provided by http://www.tankspot.com)

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