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Showing posts with label The Post. Show all posts
Showing posts with label The Post. Show all posts

Wednesday, January 20, 2010

Maraudon Achievement

So today I finally finished Maraudon. I had a great group and we did it fairly quickly, and I got my priest to level 45. It was funny cause we pretty much 4-manned the entire thing because our mage dced in the very beginning. I finally topped the dps charts which was good for me, but I didn't get any drop out of it. Oh well it was fun and good exp :)

Monday, January 18, 2010

Randoms

So today I was leveling in Tanaris on my Priest and I was queued up for an instance. I was observing two players kill the "boss" I needed to kill for my quest and then I was prompted to enter the dungeon. As I entered I saw the mage and shaman who were right in front of me when I entered the dungeon. I thought it was pretty funny that we happened to get matched up together.

Sunday, January 17, 2010

Paladin Tanks

Since when did Holy Light become part of Paladin tank rotations? Well I don't know what it is but it seems to happen quite a lot when I heal. The second they get under half heath, they cast Holy Light and it take probably about 4+ seconds to cast if they are getting hit by multiple enemies. Sadly my heals heal from 1/2 to 3/4 of their health, and I can get them to full health before their Holy Light even casts. Its just doesn't make since, if you have a healer then let them heal you and don't worry about dieing.

Top of the World...Well Ironforge at Least....

So today I was messing around and figured out how to get to the top of Ironforge. I have seen some people up there before and they were usually priests so I figured you needed a priest to do it. Levitate is the key skill to doing this, which allows you to "climb walls." It was fun to get up there, but its nothing special. I sat up there for a few minutes casting mind vision on people and that was about it. Oh well...

Maraudon

So today I queued up for randoms and I got put in a group for Maraudon as a healer. This is all good except that all the mobs in Maraudon are 44+ and out group was full of 41s and 42s. Hmm interesting, I love how Blizzard does that.

So of course it was extremely hard to heal because everyone was taking so much damage and kept pulling aggro off of each other so I could just waste of of my mana.

Aside from that, I had a wonderful mage in the the group who decides that running closer to mobs is better. So this mage is in melee range at almost every fight and getting slammed hard by the mobs and of course wasting all of my mana.

However, some how we managed to get through it, but I don't want to have to deal with that mess again for a while. Haha...

Saturday, January 16, 2010

PuG Fails

If you can please try and avoid ICC PuG groups, because they are just a huge waste of time unless you are willing to spend a little bit of time getting rep before Lord Marrowgar. I have probably joined about 10 PuGs for ICC 10 and I have only had success in 1 group. That a 90% fail rate!!

People who organize PuGs often look at gear score a determining how good a player is. Yes this can help but more than anything, you have to be a team player and know what you are doing. The PUG that I had a successful run with had an average gear score of only 4800, which most players would think is a bit low, but we had no problems killing the first four bosses and then we decided to quit after that. Most of the other PuGs I have been in have average gear scores between 5000 - 5200 and we have major fails.

So what is the reason for this? I am not quite sure but of what I have observed is that a lot of player in PuGs tend to not listen and not do what they are supposed to and it messes it up for the whole group. Also its better to plan the group with what classes you need instead of getting whoever wants to go. In my success group, we had one of every class and of course no problems but other PuGs will have like 3 paladins or something ridiculous like that. PLAN!!

Yes it may take longer to get a group together when searching for only 1 of each class (if you are doing 10-man raids) but it will increase your success rate by a lot. So think about this next time you make a PUG or join a PUG especially for ICC 10.

Uldaman Bug

So this a a wonderful bug I found today while in Uldaman. Since most of the time you queue up with people from other servers, you cannot put together the "Staff of Prehistoria" because two different people will have the two parts of it and it cannot be traded or put in the non-tradable box in the trade window. Wow Blizzard! Nice job making it to where you can do this boss unless you get super lucky or run it multiple times. Sadly enough there is also a quest dealing with the boss and what do you know it cant be done. Haha oh well...

Random Queues

So since 3.3 you can now chose to randomly queue up for an instance. I find this great except I wish there were a few changes.

1. What if we find a good group and would like to run more instance with them in the future. Well the sad thing is you can't once you leave the party. I think it would be really cool and efficient of you could add players from other server to your friends list and be able to group up with them to at least do instances.

2. The system seems to glitch out sometimes and does not let the group vote to kick someone, say if you had a bad tank. Most of the time I get the message "The player cannot be kicked yet." I'm like WTF! He has been afk for 20 minutes!!

3. (Joke) There should be a dumbass check box. Half of the time you will get a dumbass in the group that messes up the whole run for everyone else, so if they had the check box at least you know and for other player, they can have an anti-dumbass check box so you wont get matched up with those players. :D

Tanks

Well lately I have been leveling my priest and it has finally reached level 40, however I encountered one main problem along the way. I decided to spec holy and heal instances since Blizzard added the random queue option in 3.3. This is a great feature, however it always matching me up with terrible tanks. Idk what it is but 90% of low level tanks are completely bad and don't know what they are doing and it become quite frustrating when they cannot keep aggro. I can maybe understand this up until level 20 but after that the tanks need to have the right spec and gear. Lesson learned - Find a guild member who can tank for you while you level :D.

Also here is a little video I found to help you understand how bad it sucks to heal when you have a bad tank :D



And for all you good tanks out there, I thank you for the great job you do, but all the POSERS, learn how to play first!
 

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