Assassination Builds
Combat Builds
Subtlety Builds
Hybrid Talent Builds
Leveling Builds:
Usualy I recomend using a combat/assasination build for leveling. I have listed the main combat build you may want to start with as it does a lot of sustained damage and is very good for PVE and for groups. To use this build just pick these talents in order:
Basically the meat of the build is now there and you now can spend points where you want them most.
Usually I put a point in Improved Kick and a couple points Improved Poisons.
If you follow putting you points in this way you will have very good build to PVE and grind with. Here is a link to this build:
I suggest not going Fist as there are not many good Fist weapons in the game till you get to level 70. At 70 Fist or Fist/Sword is a good combo you may like.
Daggers were mainly associated with PVP builds. With the new 3.0.2 build mutilate has become a very popular build due to the huge damage output it can now do. With the change to mutilate now you no longer have to be behind your target. Daggers can be used for PVE and PVP now without sacrificing damage output.
How to Play a Rogue.
Learning how to play a rogue is a bit easier than it is to master most classes as we do not use a lot of skills compaired to some.
The main things you should know as a rogue is:
1. What Build To Use - Usually a combat build is best for PVE. Usually the sword or fist/sword is the best build for end game raiding for sustained DPS.
2. Rogue Gear - Rogue gear is a part of how much damage you can do. I recomend using Shadow Panther as this is a very good site for ranking rogue gear and lists stats and a link of where the gear comes from. There is a big difference on the gear you want for PVP or for PVE. The weapons you use is pretty standard. You want to use a very slow weapon for your main hand weapon, a mistake a lot of rogues make is using high speed weapons in the main hand. The off hand weapon should be a high speed weapon unless you are using a mutilate spec.
3. Combat Rotations - What rotations means is how many combo points to put into slice and then how many points to put into rupture/eviserate. A rotation is continuously repeated and is set so combo points are not wasted to keep slice and dice up without wasting points that can be used for damage.
4. Skills - Rupture is the best finishing move that can be used on most bosses or mobs that take a long time to die. Exceptions are if the boss/mob is imune to rupture or if the mob will die before a rupture can go through its full set of ticks. Rotations on bosses should always use rupture unless they are imune to this.
On mobs/bosses where you have to interupt spells/abilities make sure you save enough energy to kick/kidney shot/gouge.
Make sure you use your cool downs when they are up but try to use them when they will be of most use though. Using a cool down when it is up for no reason is a wasted cool down. Most of our cool downs do not take long to come back so do not be afraid to use them.
5. Poisons - In PVE usualy Deadly poison should always be on the off hand weapon. In most combat situations you should try to shiv with the offhand to keep the poison to stack 5 times and then shiv as needed to keep the poisons effect from falling off.
(Information provided by http://roguebuilds.com/)
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